using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Pur.Entity.configureEntity { [Serializable] public class PurClassEntity { private string validFlag; public string ValidFlag { get { return validFlag; } set { validFlag = value; } } private string classCode; /// /// 类型编码 /// public string ClassCode { set { classCode = value; } get { return classCode; } } private string className; /// /// 类型名称 /// public string ClassName { set { className = value; } get { return className; } } private string remark; /// /// 备注 /// public string Remark { set { remark = value; } get { return remark; } } private string createName; /// /// 创建人 /// public string CreateName { set { createName = value; } get { return createName; } } private DateTime? createTime; /// /// 创建时间 /// public DateTime? CreateTime { set { createTime = value; } get { return createTime; } } private string createUserid; /// /// 创建人ID /// public string CreateUserid { set { createUserid = value; } get { return createUserid; } } private string updateName; /// /// 修改人 /// public string UpdateName { set { updateName = value; } get { return updateName; } } private DateTime? updateTime; /// /// 修改时间 /// public DateTime? UpdateTime { set { updateTime = value; } get { return updateTime; } } private string updateUserid; /// /// 修改人ID /// public string UpdateUserid { set { updateUserid = value; } get { return updateUserid; } } } }