using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Pur.Entity.configureEntity
{
[Serializable]
public class PurClassEntity
{
private string validFlag;
public string ValidFlag
{
get { return validFlag; }
set { validFlag = value; }
}
private string classCode;
///
/// 类型编码
///
public string ClassCode
{
set { classCode = value; }
get { return classCode; }
}
private string className;
///
/// 类型名称
///
public string ClassName
{
set { className = value; }
get { return className; }
}
private string remark;
///
/// 备注
///
public string Remark
{
set { remark = value; }
get { return remark; }
}
private string createName;
///
/// 创建人
///
public string CreateName
{
set { createName = value; }
get { return createName; }
}
private DateTime? createTime;
///
/// 创建时间
///
public DateTime? CreateTime
{
set { createTime = value; }
get { return createTime; }
}
private string createUserid;
///
/// 创建人ID
///
public string CreateUserid
{
set { createUserid = value; }
get { return createUserid; }
}
private string updateName;
///
/// 修改人
///
public string UpdateName
{
set { updateName = value; }
get { return updateName; }
}
private DateTime? updateTime;
///
/// 修改时间
///
public DateTime? UpdateTime
{
set { updateTime = value; }
get { return updateTime; }
}
private string updateUserid;
///
/// 修改人ID
///
public string UpdateUserid
{
set { updateUserid = value; }
get { return updateUserid; }
}
}
}