//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.18444 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace Core.StlMes.Client.SaleOrder.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Core.StlMes.Client.SaleOrder.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 使用此强类型资源类,为所有资源查找 /// 重写当前线程的 CurrentUICulture 属性。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _053 { get { object obj = ResourceManager.GetObject("053", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Accept { get { object obj = ResourceManager.GetObject("Accept", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Add { get { object obj = ResourceManager.GetObject("Add", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Add1 { get { object obj = ResourceManager.GetObject("Add1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Close { get { object obj = ResourceManager.GetObject("Close", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Delete { get { object obj = ResourceManager.GetObject("Delete", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Edit { get { object obj = ResourceManager.GetObject("Edit", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap End { get { object obj = ResourceManager.GetObject("End", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap excel_2003_2_01 { get { object obj = ResourceManager.GetObject("excel_2003_2_01", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Exit { get { object obj = ResourceManager.GetObject("Exit", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MessageReading { get { object obj = ResourceManager.GetObject("MessageReading", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Navigate { get { object obj = ResourceManager.GetObject("Navigate", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap POINT_DOWN { get { object obj = ResourceManager.GetObject("POINT_DOWN", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap POINT_LEFT { get { object obj = ResourceManager.GetObject("POINT_LEFT", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Query { get { object obj = ResourceManager.GetObject("Query", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ReLogin { get { object obj = ResourceManager.GetObject("ReLogin", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Save { get { object obj = ResourceManager.GetObject("Save", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Start { get { object obj = ResourceManager.GetObject("Start", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Style { get { object obj = ResourceManager.GetObject("Style", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Update { get { object obj = ResourceManager.GetObject("Update", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 删除 { get { object obj = ResourceManager.GetObject("删除", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }